There’s always a bit of subjectivity when it comes to judging if a game is good or bad, but we can always go through some fundamental key points to analyze whether a game is worth playing or not. They can be very varied relying on the type of game we’re reviewing of course, as not all games should be judged the same way.
For instance, visual novels are pretty basic in terms of visuals and even gameplay mode, and that’s why they should not be judged using the same standards as you judge games like adventure or action games like first-person shooters. The reason for this is the will of the people themselves. Because even though they created high graphics games several times before, they are not as famous as their simple games. Therefore, according to the opinion of the majority of people, they may have worked to create more simple games like this.
You can’t use the standards of gameplay in an experience game and apply them to a card-based game, and the identical goes for visuals. And what would happen if we use the same averages to judge a card game to judge a rhythm game? It would not work, that’s why we have to be very specific on how we judge games, and especially not analogize games to completely different titles.
But, there are some exceptions here, and in some cases, you can easily, and rightly compare two games. For example, 2 games from the same genre, and with the same general class, even if it doesn’t get too into specifics. Where you can get more into specifics is when a competition is a sequel, or a remake of something already established, so that you know both games’ baseline and where they differ.
So, in the case of Gacha Nox, knowing that it is pretty much a conversion of the game Gacha Life, it’s totally fair to make a comparison between the two of them. And when you compare these two, yes, Gacha Neon is a pretty satisfactory game. Even though it does borrow a lot of ideas from other games, it is still a very good game, and it deserves to be called a sufficient game.